Sunday, February 3, 2013

At least I'm in the hunt!

I forgot to mention that on Feb 1 the BlueCat Screenplay Competition announced that one of my scripts had moved forward to the quarterfinalist round. Some honesty is important here -- usually, the scripts that make it through the first round in a contest tend to be the ones that were actually formatted correctly. I know that everyone always wants to think it's because of their amazing talent, but a lot of garbage gets submitted to these things. The readers often have to wade through hundreds of submissions that don't follow the rules of screenwriting.

So, making it to the next round just means my script is at least mediocre and that my Final Draft program is working correctly. If you'd like some numbers, the contest had 3391 submissions with about 10% moving on to the next round (341 scripts).

The nicest thing about BlueCat is that you get feedback on your entry as part of the entry fee. I think that I, and a lot of writers, really view it as a cheap way to get your script read and get some notes, with the contest being a bonus. They do offer a much more in-depth analysis, but being the poor scribe that I am, it's not something I can really afford.

The competition has a page count cut-off. Of course, my screenplay was far past that, mainly due to the nature of my script's genre and my poor skills. So, I was forced to do the ol' chop chop to make the submission requirement. The fastest place was to cut the majority of the denouement. I still believe it's an important part of the script, but you can get the gist of where the future is leading my characters without it. Of course, what was one of the main complaints in the critique I received? The reader thought the ending was too abrupt and cheated the viewer. Well, sir -- I agree! At least it shows that the reader REALLY did read the script.

The screenplay I submitted was Gaia 4: The Last City, my anime/space opera homage. There is really nothing along the lines of Macross or Lensman coming out of American cinema these days, although I really feel that there is a hunger for that sort of story. The script is also based on a novel I'm working on, although it's slow going. Hopefully, I'll have an update on that sometime soon.

If you wanted to check out all the quarterfinalists, you can do so here.

Saturday, February 2, 2013

Reach out to the truth ...

It's not any secret that I'm a huge fan of games, of both the video and board varieties. Part of the reason I love games is that some tell you a story and some allow you create your own. It's the same reason I love movies and books. It's all about the tale it tells and the characters involved.

One of my favorite games of all time is Persona 4. I bring it up because, not only was a new version of the game recently released for the Sony Vita, the animated series is now available on DVD and Blu-ray. I love the characters, the concept, and the arc of the story. The tale is unique, yet also familiar; it's iconoclastic, but also archetypal. That's not to say it is the deepest and most profound story ever told; it's not. I just find it highly enjoyable.

The core concept that really draws me in is the idea that, at some point, you must face another you -- the you that contains all the beliefs, desires, and motivations that you dislike about yourself. By facing this other part of you and accepting it, you gain power. Now, accepting doesn't mean that you would continue with a destructive behavior, rather that by finally acknowledging that the behavior is really you, you're given the ability to overcome it and change yourself. However, the first step is accepting you as you are.

It's a powerful message. If you get a chance, check it out!

Monday, January 28, 2013

Masochism as a way of life

As a writer, it's often very difficult to get honest feedback. In my opinion, there are two types of dishonesty when dealing with criticism of your work. The first is the most obvious and common -- people just don't want to:

a) be mean
b) get on your bad side
c) harm a friendship/relationship
d) all of the above

It's actually really selfish. I know that sounds weird, because, after all, this person took time out of their life and busy schedule to read something for you. However, being less than honest is the opposite of being helpful, it literally harms your ability to properly edit and shape your work. Why do they do this? So that they aren't uncomfortable. That's selfish. It's better to say, "I don't feel comfortable critiquing your work."

The second type of dishonesty comes through disinterest. An uninterested party will often give your work just a cursory review, leading to poor feedback that can be just as dangerous. The critique masquerades as a powerful, impartial examination, but in reality it's just a sloppy glance that leads you astray.

You really have to be on your guard for both these types of input.

You also have a responsibility to both properly and specifically inform your reader what sort of feedback you desire, and you must accept the critique with grace and courtesy.

When you hand something to someone to read, be honest as to what you're looking for in return. Unless they're from an MFA in English program somewhere, they've never really been trained how to give feedback.

My first reaction on getting feedback is to always argue the reader's conclusions. I desperately want to defend my work and it's validity. I think it's just natural - the way parents often defend their kids before knowing the whole story. Put the feedback aside after you read it. Calm down. Read it again. Never respond immediately. Technology seems to drive us towards our baser responses, and it would be so easy to fling off an e-mail into the wired. Don't do it.

The reality is -- I'd rather someone say my piece just doesn't work, than to get some false praise that keeps me engaged in a fruitless pursuit. Value honesty.

So, to me, writers must have a certain masochistic streak. The only way our works get better is if they're torn down. It's a very organic thing, though -- like growing muscle. If you want to write, you're going to get hurt. But, to paraphrase Pink (wow, NEVER thought I'd ever type that ... I should take a screenshot), just because you're hurt, it doesn't mean you'll die. Keep at it.

And, find someone good to give you feedback!

Saturday, January 26, 2013

I love all the bits and pieces

My last blog spoke a bit to the concept of world building. I love how compact, creative expressions can create a world - a song, a poem, or even a painting. I long for my writing to be even partially as concise as those forms.

While not considered a particularly literary pursuit, I have really enjoyed some of the worlds expressed through board games! I've always loved video games, but there is something visceral about the tactile nature of board games - the pieces, the cards, the dice, or whatever each individual game may bring.

A lot of people think of Monopoly or Life as being the essential board games; those people are missing out. I highly encourage you to check out the web site for Board Game Geek. You'll see a list for The Hotness on the left hand side. You'll be blown away by the variety and scope of the games listed. Besides that, some of the art is AMAZING.

I bring this up because I've long thought about creating a game in an unusual world I've been thinking about. Cooperatively competitive ... Meaning, you do better the more you work with others. I would love to support the world with short stories and novels, but I think I want to start with the game. More on it later!

Thursday, January 24, 2013

The world is the thing.

As I await the fate of Blackburn Burrow, I'm working on several other projects. One is a sci-fi anime homage called Gaia 4. While I have a first draft screenplay done, I really consider that more of an outline for the novel. It gave me ample opportunity to develop the characters voices, while creating dynamic, moving plot.

However, unlike books, film uses cheats to world build. You're given visual clues with connotations as to the social and political nature of the culture. The written word allows you to go so much deeper. World-building is one of the greatest joys of writing. It also takes a heck of a lot of work and is filled with myriad pitfalls. If you build a certain pillar of the culture, you can't just go an ignore it several chapters or books later. As a reader, I despise that kind of retcon, and I constantly endeavor to never force my readers to face such a disconnect.

Gaia 4 has the subtitle The Last City -- and, that's exactly what it is, an isolated and completely insular colony. Knowing that, and knowing what is to come, it was important to generate a mechanism to explain why there hadn't been more of a cultural shift in the society, especially when faced with the constant stresses they've endured. The answer has to be completely organic.

So, I had to begin at the establishment of the city and accept that the city's "history" may actually change the story I envisioned. A story is a huge puzzle; the pieces have to fit. If you force something into your story that doesn't belong, it really affects the integrity of the whole narrative.

Just a little something I was thinking about.

Don't forget, you can download copies of the Blackburn Burrow comic for free through Amazon! The art is amazing. Definitely worth checking out.

Friday, November 9, 2012

Where to grab Blackburn Burrow ...

Today was pretty exciting - I was interviewed by a local news anchor regarding Blackburn Burrow and Amazon Studios. It's exciting that things are still moving along!

I realize I should probably make it easier for everyone to pick up new copies of the comic, so here you go -- links to the first two issues. Get the Kindle version if you have a Kindle or an iPad or tablet with the Kindle app (the app is free) -- it really looks great!

This is the link to read the comic in the browser:
Issue 1
Issue 2

Links to the comic for Kindle at Amazon.com:
Issue 1
Issue 2

I'm also ecstatic that I was able to rewrite the opening to Shiloh's Way ina manner that finally makes me happy. The whole original intro was driving me nuts.

Anyway, this is the part where I promise to blog more! No, really ... I promise!

Thursday, September 13, 2012

Did I miss it?!??

So, Blackburn Burrow blew up yesterday, and my blog missed it.

You know, this is the problem having a real job while trying to get a real job writing while still working in my writing and ... well, you know -- playing video games. In other words, the blog needs more attention, especially if I want to really keep everyone up to date.

So, here's the deal: Amazon Studios released the first issue of the Blackburn Burrow comic based on my screenplay! It's a great step in the right direction of selling the screenplay and building interest in it at the same time. It was written by Ron Marz with art by Matthew Dow Smith.

Pretty much everyone covered the release, from the LA Times to Bloody Disgusting. Even better, it shot up to #1 in the Kindle store for free comics/graphic novels. Twitter had tons of messages flitting about and the people in the forums I visited really seemed to enjoy the issue.

It is quite a bit different from my screenplay, but that's Hollywood. It will continue to evolve and change. This really makes me want to complete the novel I'm working on of the story, not to force the movie that way, but just so that the original vision lives on. I'm fine with the changes. It's exciting to see how people deal with the characters I created.

It's been fun coming into contact with some amazingly talented people, too. Idnlove to work with someon them, but I'm so terrible at promoting myself and pushing for those sorts of endeavors. I really need to step up my game.

Sadly, this is a business where if you don't talk about yourself, no one will talk about you ...

I'm just so bad at talking about me. Scary.

Anyway, if you want the first issue, head to Amazon! It's free!